EOI - Design Engineer

LocationRemote [UTC+12]
EmploymentFull-time

About Atomic Tessellator

We are building a sovereign future by empowering companies and nations to achieve materials breakthroughs, enhance product performance, and secure supply-chain independence through the development of the most powerful first-principles simulation platform for engineering materials research.

We’re a seed-stage company with a headcount of five, and have been around for a little over a year. In this time, we have:

  • Built a distributed worker architecture to modularise computational materials science operations.
  • Scaled machine-learned interatomic potential (MLIP) models to enable multi-GPU inference, letting us model up to 700,000 atoms
  • Completed pilot projects across aerospace, defence, nuclear fusion, and advanced polymers.
  • Discovered (and are in the process of patenting) two materials, one of which is a high-temperature rare earth magnet substitute.

How we operate

  • Speed is our bread and butter, bias-to-action is our competitive edge.
  • We’re constantly error-correcting, and balance explore/exploits.
  • We say what we think and do what we say.

About the role

We're seeking expressions of interest for a potential Design Engineer role at Atomic Tessellator. Computational materials science has historically been an academic discipline where design and user experience were secondary concerns. The field is synonymous with terminal interfaces, Fortran scripts, and dense PDF documentation. We believe there's an opportunity to bring genuine craft and intentionality to how researchers interact with simulation tools.

This role encompasses two dimensions: 3D/WebGL performance and visual interaction design. This is the kind of role where you'll exercise your creative freedom, and spend 80% of your time working on the last 20%.

Apply for this Position

Please send your application to:

Include "EOI - Design Engineer" in the subject line of your email.